Exterior Environments

These environments were created in Unreal Engine to showcase realistic lighting, natural landscapes, and atmospheric effects. From forests to mountains, each scene is designed to be immersive, dynamic, and optimized for real-time rendering in games or cinematic sequences.

Interior Environments

This project blends virtual interior design with camera tracking to seamlessly integrate 3D elements into live-action footage. It allows for accurate furniture, layout, and lighting visualization within real spaces—ideal for architectural previews and visual effects.

This is an early rough cut of the video, focused on laying out the core visuals, pacing, structure, and character scaling. While not final, it captures the overall tone and direction of the piece, with placeholder audio and fundamental transitions used as stand-ins for refined elements. Final color grading, sound design, and polish are still in progress.

Character Scaling

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Maya